 
            Skills That Will Benefit You for The Rest of Your Life | BBSMIT
This pre-knowledge-based module will orient the learner in the practice of user experience (UX) design. At BBSMIT, students get a concise idea of the role and responsibilities of a UX designer, along with the role of UX in the formulation of meaningful and easily accessible digital experiences.
The learners learn about the cooperation between UX designers and product, research, and development teams in order to create user-centered digital products.
Students are exposed to the process of UX as it is done end-to-end, i.e., research, ideation, prototyping, testing, and iteration.
This section explains the distinction between UX (strategy, research, structure) and UI (visuals, interactions), allowing students to understand their relationship and the importance of each.
This module is oriented towards collecting and interpreting user needs. At BBSMIT, students will be trained to perform user research, develop personas, and gain usable insights that mold intelligent design solutions.
The students are also made to select and utilize research methods to identify user pain points, user motivations, and user behaviors.
Students rehearse to develop user personas and empathy maps to model the main types of users that guarantee an empathetic and goal-centered design.
In this part, learners will be able to study the competitor and the level of industry to find the gaps and opportunities in the UX strategy.
The module assists learners in organizing digital materials logically and understandably. Students are guided through the process of navigating the system, formulating flows, and establishing content hierarchies that help people use them effectively at BBSMIT.
Students are taught the best strategies in the content structure approaches, which can load the brain and make it navigable.
Students are trained to develop sitemaps of page hierarchies and user flows, which depict the path that users follow to accomplish tasks.
This section introduces UX testing methods used to validate information architecture through user-driven categorization and navigation testing.
This practical module will also allow the students to visualize and even validate the design concepts at an early stage. In BBSMIT, learners create interactive prototypes and wireframes to emulate a user path and check usability.
Students train in sketching rough layouts and developing them into detailed high-fidelity wireframes of design intent.
The students employ professional tools to stitch wire frames together, as well as click testing, and provide effective feedback.
In this part, the reader learns to collect user feedback on prototypes using moderated and unmoderated techniques of testing.
Throughout this module, students are taught the interaction of users with a digital product and how a deliberate design can support the interactions. Students at BBSMIT also create user-friendly workflows and microinteractions that increase user delight.
Students are taught to create such elements as buttons, animation, and transitions, which react to user activities smoothly and understandably.
The part talks about the use of rapid prototyping to show the placement of designs to the users, clients, and teams.
Learners get an understanding of the entire journey that a user undergoes when he has to engage with a product—it aids in revealing the areas of friction and areas of improvement.
This module emphasizes the graphic realm of UX design, where one may add an aesthetic sensibility to the functional interface, making sure it not only looks good but looks good consistently. At BBSMIT, learners learn about the essence of visual hierarchy, color, and layout to improve usability.
Students are exposed to such concepts as reusable UI elements and style guides, which provide the foundation of consistent digital design.
This part discusses the basics of visual design that influence the readability, tone, and user engagement with different applications.
Students in completing consistent web and mobile screens find out how to apply visual rules uniformly.
This practical module equips learners with the skills to test their solution by observing actual customers. In BBSMIT, learners become confident in testing themselves, analyzing the results, and rectifying the design depending on user response.
The students are taught the distinction between guided (moderated) and self-guided (unmoderated) usability tests and when to conduct these forms.
Learners design tasks, hire users, and perform productive tests to expose usability bottlenecks.
This section shows how to gain insights into the behavior of users and change designs to have better experiences.
The module involves an exploration of the principles of cross-platform design with a high significance to responsive and mobile-first approaches. At BBSMIT, students learn UX skills that will adjust to the needs of the user on any device and interaction pattern.
Students learn layout, performance, and navigation principles of small-screen-first design tactics.
Switching to this segment, it is observed that adaptive UX takes into account the use of phones, tablets, desktops, and TVs.
Students have access to the knowledge of tap targets, swipe interactions, and usability-friendly mobile interactions.
The learners on this important module practice inclusive design, which promotes the manufacture of products in our digital world that can be used both by the impaired and the non-impaired. In BBSMIT, students are taught to embrace the principles of the accessibility requirement right at the outset of the design process.
Students learn about Web Content Accessibility Guidelines (WCAG) and the ways of designing universal patterns.
This section is about technical attention to enhance readable and accessible assistive technology support.
Learners build empathy and skills to design experiences that are usable for individuals with motor, visual, auditory, or cognitive impairments.
In this module, learners will be prepared to collaborate with cross-functional teams. At BBSMIT, students learn how to communicate about their UX choices and documents so that their choices are successfully executed.
The students are taught how to align UX decisions with products and readily cross-functionally collaborate.
Students are allowed to demonstrate how they can justify their design through evidence, research, and documentation.
In this part, the key point is the transparency of specifications and delivery of assets to provide productive development processes.
The module has given students a practical experience in the most popular UX tools. At BBSMIT, candidates develop practical skills in dynamic design, prototyping, and teamwork with industry-based tools.
Students investigate the capability of every tool in terms of both interface design and prototyping, as well as version control.
The process of study involves the students developing the art of generating interactive and testable prototypes so that they can prove ideas and test them earlier and faster.
This area outlines such features as comments, shared work with libraries, and real-time collaboration to organize teamwork.
The module ensures students are on the front line when it comes to UX trends and future-proofing students. At BBSMIT, students study the latest technologies, innovations, and ethical procedures that guide the arena.
Students learn about the latest trends, such as personalization, artificial intelligence applications, voice experience, and others.
Students learn how to be responsible designers and find a balance between a business and user rights.
This part sets forth a preview of the UX in both immersive and conversational platforms.
With the help of this course, learners in UX roles enhance their presenting, leadership, and communication skills. At the BBSMIT, students are educated to avoid creating fear or anxiety and believe that they can do anything when necessary, as well as to create an interesting narrative and collaborate in a productive team framework.
Learners acquire the ability to pose user questions, use the steps in design decisions, and show solutions in a convincing way.
In this section, the author discusses some visual storytelling techniques that allow making UX ideas more effective and comprehensible.
Students are taught to develop workflow, prioritize tasks, and deal with feedback from other team members.
The last module guides learners to combine all the knowledge gained and transform it into a useful portfolio envisioned to work in the field. In BBSMIT, a student graduates with an interesting case study of UX, a resume, and the capability to fly through interviews.
Students provide a project composed of user research, wireframes, prototypes, and usability testing in a form that is ready to display.
Students are mentored to produce in-depth write-ups presenting their process, decision-making, and effect.
This part consists of resume polishing, practice mock interviews, and practice design challenges to prepare a person to work.
Are you prepared to create experiences that really can make a difference? The UX Designer Professional Training Program in BBSMIT gives you the skills, tools, and mindset that enable you to produce intuitive and user-centered digital products.
User research and wireframing, prototyping and testing, and portfolio development are only some of the many steps in the complete UX design process that you are going to master with the help of UX-people mentors.
Your journey begins today with BBSMIT, and get ready to be a job-ready UX professional.
Only a few seats are open—apply now!
Role of a UX Designer User-Centred Design Process Difference between UX and UI Design
User Research Methods (Interviews, Surveys, Observations) Defining Personas & Empathy Mapping Competitive Analysis & Benchmarking
Organizing & Structuring Information Creating Sitemaps & User Flows Card Sorting & Tree Testing
Low-fidelity & High-fidelity Wireframes Interactive Prototypes (InVision, Figma, Axure) Usability Testing on Prototypes
Designing User Interactions & Micro-interactions Creating Clickable Prototypes for Feedback User Journey Mapping & Task Flows
Design Systems & UI Components Typography, Color Theory, and Grids in UX Creating Consistent Visual Styles
Moderated vs Unmoderated Testing Creating & Conducting Usability Tests Analyzing Test Results & Iteration
Designing for Mobile-first & Responsive Web Designing for Different Screen Sizes & Devices Gestural & Touch-based UI Design for Mobile
WCAG Guidelines & Inclusive Design Principles Color Contrast, Font Size & Screen Reader Testing Designing for People with Disabilities
Working with Product Managers & Developers Communicating Design Decisions Effectively Creating Handoff Documentation & Specifications
Mastering Figma, Sketch, Adobe XD, InVision Designing & Prototyping in Tools for UX Collaboration Features in UX Tools
Current UX Design Trends & Innovations Ethical Design Practices & Data Privacy Considerations Emerging Technologies in UX (AR/VR, Voice Interfaces)
Presenting UX Research & Design Solutions Storytelling & Visualization Techniques Time Management & Stakeholder Communication
Full UX Design Process Project Portfolio Development with Case Studies Resume Building & Interview Preparation