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Product Designer Professional Training Program

Product Designer Professional Training Program

To acquire practical experience in UX, UI, research, wireframing, and testing, enroll in BBSMIT's Product Design Program.  Develop a good portfolio for your design profession by learning technologies like Figma.

Duration :

Introduction to Product Design

This module helps learners to acquaint themselves with the basics of the duties and dimensions of the product designer. In BBSMIT, students will be introduced to the lifecycle of product development and a co-working environment where design decisions are made.

  • Role & Responsibilities of a Product Designer

The students cover and discuss some of the specific roles, including solving issues, representing user groups, designing interfaces, and inter-team coordination.

  • Overview of Product Development Lifecycle

Treks through the key steps between ideas to launch, with the emphasis on what place design can take in product processes.

  • Cross-Functional Team Dynamics

Students comprehend that product designers work in concert with the engineering, marketing, and business departments in order to develop effective products.

Design Thinking & Ideation

This module develops creative solutions to problems by applying a design thinking process. Learners at BBSMIT learn to analyze and develop new design solutions in structured methods.

  • Empathize, Define, Ideate, Prototype, Test

The five-step design thinking process is used as students can solve user-oriented issues.

  • Brainstorming & Sketching Techniques

Concentrates on tapping creativity by generating numerous ideas and exercises on visual thinking.

  • Divergent & Convergent Thinking

The ability to demonstrate how to broaden the possibilities when ideating and strategically filtering down to doable thoughts.

User Research & Market Analysis

This module begets research skills that can be used to know the needs of the user and gaps in the market. Students implement real-life methods at BBSMIT to be able to gather, evaluate, and integrate information to provide usable information.

  • Interviews, Surveys & Observations

Learners carry out both qualitative and quantitative research to get the views of the users and their pain areas.

  • Creating User Personas & Empathy Maps

Cover creation of in-depth user profiles, visual empathy tools that serve to inform design direction.

  • Competitive Analysis & Opportunity Mapping

Market analysis is based on a systematic evaluation of the rivals and an identification of opportunities for innovation in products.

Information Architecture & Wireframing

This module provides a good basis for the organization of digital products to be clear and usable. At BBSMIT, students design content flow and build wireframes as a blueprint of online interfaces.

  • Sitemaps & User Flows

The structure and the navigation paths utilized in the products are planned by students so that the user gets direction in the experience.

  • Low-fidelity & High-fidelity Wireframes

Masks are designed to convey the content or intent by creating simple sketches and polygonal sweeps.

  • Annotated Wireframes for Development

Students train themselves to take notes and interact with the wireframes, as the notes help the developers to implement them.

Interaction Design & Prototyping

The module equips learners to be equipped with the ability to engineer smooth and conversant experiences for users. AngyAt BBSMIT, learners prototype with new tools in reality product flows and obtain early response to use.

  • Micro-interactions & Feedback Loops

Learners create interaction-rich activities like button response, hover effect, and user feedback indicators.

  • Clickable Prototypes (Figma, InVision)

Students create working, navigable prototypes that are used in testing and presentation: they simulate user journeys.

  • Usability Testing on Prototypes

Addresses the procedure of user feedback during the development of prototypes in order to discover usability issues at an early stage.

Visual Design & Design Systems

The module emphasizes visual aesthetics and systems thinking as a way to think scaleably. The students at BBSMIT design aesthetically consistent interfaces supported by well-structured design systems.

  • Typography, Color & Iconography in Products

The students are enabled to know how to use visual design principles in order to ensure consistency and brand identity.

  • Atomic Design & Component Libraries

Describes the modular pattern of development of reusable components of the user interface and consistency across screens.

  • Design Tokens & Theming

Scalable styling approaches found in design systems and their applicability in adaptable brands are discussed by learners.

UX Writing & Microcopy

This module explains the importance of the word in an interface. At BBSMIT, students are taught to make their microcopy concise, useful, and with respect to enriching the user experience.

  • Clarity, Brevity & Tone Guidelines

Students are trained to write text that is usable, brand-consistent, and aware of reality.

  • Error Messages & Onboarding Copy

Writes empathetic and helpful error state messages, form messages, and initial user flows.

  • Labeling & Navigation Text

Users will come up with user-friendly labels and action buttons that enhance the level of usability and navigability.

Usability Testing & Iteration

This module focuses on confirming and enhancing design by testing. BBSMIT also carries out systematic usability tests among the students in order to finalize the product concepts.

  • Moderated vs Unmoderated Testing

Students consider various ways of testing, tools, and situations for gathering feedback.

  • Test Script Creation & Execution

Includes the process of composing useful usability test plans and professionally conducting sessions.

  • Analyzing Results & Iterating Designs

The students get to know how to analyze test data and make educated design changes based on these results.

Analytics & Metrics for Product Design

The module will familiarize the learners with the data-driven aspect of product designing. At BBSMIT, students follow performance through analytics tools to direct the design choices.

  • Tracking Tools (Google Analytics, Mixpanel)

Students are taught how to integrate and analyze analytics in terms of product insights and user behaviour recording.

  • Defining KPIs & Success Metrics

Centre your attention on surveying the adequate performance indicators to determine the effectiveness and usability of the products.

  • A/B Testing Basics

Cover designing, conducting, and analyzing A/B tests to verify design hypotheses and to collect better results.

Product Strategy & Roadmapping

This module pays attention to making design decisions that are aligned with business consequences. Learners at BBSMIT are knowledgeable in feature prioritization and communicating design vision on strategic planning.

  • Aligning Design with Business Goals

Students also learn to reconcile the user requirements with business ones when planning the product.

  • Prioritization Frameworks (RICE, MoSCoW)

Cover design structured methods of measuring, rating, and prioritizing features of a product.

  • Creating & Presenting Roadmaps

Students exercise by creating visual road maps and delivering design plans to the stakeholders.

Collaboration with Stakeholders & Dev

The module will develop effective communication skills required in liaising with cross-functional teams. At BBSMIT, students fill the divide that occurs between design, development, and stakeholders.

  • Handoff Documentation & Specs

Students create design requisites and finalize design assets to ease handing off to the developers.

  • Working in Agile & Scrum Teams

Concentrates on the process of adopting the design process in an iterative and sprint-based development.

  • Managing Stakeholder Feedback

The learners create ways of hearing, processing, and responding to feedback positively.

Tools & Technologies for Product Design

This module introduces the students to the industry-standard tools throughout the design and research process. One of the reasons why students go to BBSMIT is the opportunity to work with up-to-date software to assist in designing and controlling product designs.

  • Figma, Sketch, Adobe XD Overview

Cover more common tools used to make wireframes, prototypes, and high-fidelity designs.

  • User Research Tools (Maze, Typeform)

Digital research platforms allow learners to research, interpret and conduct surveys, tests, and interviews.

  • Handoff Tools (Zeplin, Abstract)

Concentrate on software that facilitates work between the design and development teams.

Soft Skills & Presentation

This module develops communication and leadership skills essential for product designers. At BBSMIT, learners gain confidence in presenting ideas and facilitating collaboration.

  • Storytelling & Visualization Techniques

Students learn how to communicate design ideas clearly using storytelling, sketches, and visuals.

  • Workshop Facilitation & Stakeholder Workshops

Covers methods to engage teams and gather feedback through structured sessions.

  • Time Management & Professional Etiquette

Learners explore productivity, professionalism, and managing responsibilities in team settings.

Capstone Project

The capstone project allows learners to apply their knowledge in a real-world product design scenario. At BBSMIT, students complete a full product design cycle—from research to testing—to showcase in their portfolios.

  • End-to-End Product Design Case Study

Students work on a complete project, demonstrating their understanding of the entire design process.

  • Prototype, Test & Iterate Based on Feedback

Covers the execution of a working prototype, followed by usability testing and improvements.

  • Portfolio Integration & Mock Interview Preparation

Learners refine their portfolios and practice presenting their work in simulated interview settings.

Enroll Now

Step into the world of product innovation with BBSMIT’s Product Designer Professional Training Program. Master design thinking, UX research, prototyping, and strategy through real-world tools and hands-on projects. Whether you're a beginner or looking to advance your skills, this program equips you with everything needed to thrive in today’s digital product landscape. Seats are limited—enroll now and start building impactful, user-centered designs that shape the future.

Product Designer Professional Training Program

Role & Responsibilities of a Product Designer Overview of Product Development Lifecycle Cross-functional Team Dynamics

Empathize, Define, Ideate, Prototype, Test Brainstorming & Sketching Techniques Divergent & Convergent Thinking

Interviews, Surveys & Observations Creating User Personas & Empathy Maps Competitive Analysis & Opportunity Mapping

Sitemaps & User Flows Low-fidelity & High-fidelity Wireframes Annotated Wireframes for Development

Micro-interactions & Feedback Loops Clickable Prototypes (Figma, InVision) Usability Testing on Prototypes

Typography, Color & Iconography in Products Atomic Design & Component Libraries Design Tokens & Theming

Clarity, Brevity & Tone Guidelines Error Messages & Onboarding Copy Labeling & Navigation Text

Moderated vs Unmoderated Testing Test Script Creation & Execution Analyzing Results & Iterating Designs

Tracking Tools (Google Analytics, Mixpanel) Defining KPIs & Success Metrics A/B Testing Basics

Aligning Design with Business Goals Prioritization Frameworks (RICE, MoSCoW) Creating & Presenting Roadmaps

Handoff Documentation & Specs Working in Agile & Scrum Teams Managing Stakeholder Feedback

Figma, Sketch, Adobe XD Overview User Research Tools (Maze, Typeform) Handoff Tools (Zeplin, Abstract)

Storytelling & Visualization Techniques Workshop Facilitation & Stakeholder Workshops Time Management & Professional Etiquette

End-to-End Product Design Case Study Prototype, Test & Iterate Based on Feedback Portfolio Integration & Mock Interview Preparation

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