Skills That Will Benefit You for The Rest of Your Life | BBSMIT
This module helps learners to acquaint themselves with the basics of the duties and dimensions of the product designer. In BBSMIT, students will be introduced to the lifecycle of product development and a co-working environment where design decisions are made.
The students cover and discuss some of the specific roles, including solving issues, representing user groups, designing interfaces, and inter-team coordination.
Treks through the key steps between ideas to launch, with the emphasis on what place design can take in product processes.
Students comprehend that product designers work in concert with the engineering, marketing, and business departments in order to develop effective products.
This module develops creative solutions to problems by applying a design thinking process. Learners at BBSMIT learn to analyze and develop new design solutions in structured methods.
The five-step design thinking process is used as students can solve user-oriented issues.
Concentrates on tapping creativity by generating numerous ideas and exercises on visual thinking.
The ability to demonstrate how to broaden the possibilities when ideating and strategically filtering down to doable thoughts.
This module begets research skills that can be used to know the needs of the user and gaps in the market. Students implement real-life methods at BBSMIT to be able to gather, evaluate, and integrate information to provide usable information.
Learners carry out both qualitative and quantitative research to get the views of the users and their pain areas.
Cover creation of in-depth user profiles, visual empathy tools that serve to inform design direction.
Market analysis is based on a systematic evaluation of the rivals and an identification of opportunities for innovation in products.
This module provides a good basis for the organization of digital products to be clear and usable. At BBSMIT, students design content flow and build wireframes as a blueprint of online interfaces.
The structure and the navigation paths utilized in the products are planned by students so that the user gets direction in the experience.
Masks are designed to convey the content or intent by creating simple sketches and polygonal sweeps.
Students train themselves to take notes and interact with the wireframes, as the notes help the developers to implement them.
The module equips learners to be equipped with the ability to engineer smooth and conversant experiences for users. AngyAt BBSMIT, learners prototype with new tools in reality product flows and obtain early response to use.
Learners create interaction-rich activities like button response, hover effect, and user feedback indicators.
Students create working, navigable prototypes that are used in testing and presentation: they simulate user journeys.
Addresses the procedure of user feedback during the development of prototypes in order to discover usability issues at an early stage.
The module emphasizes visual aesthetics and systems thinking as a way to think scaleably. The students at BBSMIT design aesthetically consistent interfaces supported by well-structured design systems.
The students are enabled to know how to use visual design principles in order to ensure consistency and brand identity.
Describes the modular pattern of development of reusable components of the user interface and consistency across screens.
Scalable styling approaches found in design systems and their applicability in adaptable brands are discussed by learners.
This module explains the importance of the word in an interface. At BBSMIT, students are taught to make their microcopy concise, useful, and with respect to enriching the user experience.
Students are trained to write text that is usable, brand-consistent, and aware of reality.
Writes empathetic and helpful error state messages, form messages, and initial user flows.
Users will come up with user-friendly labels and action buttons that enhance the level of usability and navigability.
This module focuses on confirming and enhancing design by testing. BBSMIT also carries out systematic usability tests among the students in order to finalize the product concepts.
Students consider various ways of testing, tools, and situations for gathering feedback.
Includes the process of composing useful usability test plans and professionally conducting sessions.
The students get to know how to analyze test data and make educated design changes based on these results.
The module will familiarize the learners with the data-driven aspect of product designing. At BBSMIT, students follow performance through analytics tools to direct the design choices.
Students are taught how to integrate and analyze analytics in terms of product insights and user behaviour recording.
Centre your attention on surveying the adequate performance indicators to determine the effectiveness and usability of the products.
Cover designing, conducting, and analyzing A/B tests to verify design hypotheses and to collect better results.
This module pays attention to making design decisions that are aligned with business consequences. Learners at BBSMIT are knowledgeable in feature prioritization and communicating design vision on strategic planning.
Students also learn to reconcile the user requirements with business ones when planning the product.
Cover design structured methods of measuring, rating, and prioritizing features of a product.
Students exercise by creating visual road maps and delivering design plans to the stakeholders.
The module will develop effective communication skills required in liaising with cross-functional teams. At BBSMIT, students fill the divide that occurs between design, development, and stakeholders.
Students create design requisites and finalize design assets to ease handing off to the developers.
Concentrates on the process of adopting the design process in an iterative and sprint-based development.
The learners create ways of hearing, processing, and responding to feedback positively.
This module introduces the students to the industry-standard tools throughout the design and research process. One of the reasons why students go to BBSMIT is the opportunity to work with up-to-date software to assist in designing and controlling product designs.
Cover more common tools used to make wireframes, prototypes, and high-fidelity designs.
Digital research platforms allow learners to research, interpret and conduct surveys, tests, and interviews.
Concentrate on software that facilitates work between the design and development teams.
This module develops communication and leadership skills essential for product designers. At BBSMIT, learners gain confidence in presenting ideas and facilitating collaboration.
Students learn how to communicate design ideas clearly using storytelling, sketches, and visuals.
Covers methods to engage teams and gather feedback through structured sessions.
Learners explore productivity, professionalism, and managing responsibilities in team settings.
The capstone project allows learners to apply their knowledge in a real-world product design scenario. At BBSMIT, students complete a full product design cycle—from research to testing—to showcase in their portfolios.
Students work on a complete project, demonstrating their understanding of the entire design process.
Covers the execution of a working prototype, followed by usability testing and improvements.
Learners refine their portfolios and practice presenting their work in simulated interview settings.
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Role & Responsibilities of a Product Designer Overview of Product Development Lifecycle Cross-functional Team Dynamics
Empathize, Define, Ideate, Prototype, Test Brainstorming & Sketching Techniques Divergent & Convergent Thinking
Interviews, Surveys & Observations Creating User Personas & Empathy Maps Competitive Analysis & Opportunity Mapping
Sitemaps & User Flows Low-fidelity & High-fidelity Wireframes Annotated Wireframes for Development
Micro-interactions & Feedback Loops Clickable Prototypes (Figma, InVision) Usability Testing on Prototypes
Typography, Color & Iconography in Products Atomic Design & Component Libraries Design Tokens & Theming
Clarity, Brevity & Tone Guidelines Error Messages & Onboarding Copy Labeling & Navigation Text
Moderated vs Unmoderated Testing Test Script Creation & Execution Analyzing Results & Iterating Designs
Tracking Tools (Google Analytics, Mixpanel) Defining KPIs & Success Metrics A/B Testing Basics
Aligning Design with Business Goals Prioritization Frameworks (RICE, MoSCoW) Creating & Presenting Roadmaps
Handoff Documentation & Specs Working in Agile & Scrum Teams Managing Stakeholder Feedback
Figma, Sketch, Adobe XD Overview User Research Tools (Maze, Typeform) Handoff Tools (Zeplin, Abstract)
Storytelling & Visualization Techniques Workshop Facilitation & Stakeholder Workshops Time Management & Professional Etiquette
End-to-End Product Design Case Study Prototype, Test & Iterate Based on Feedback Portfolio Integration & Mock Interview Preparation