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UI Designer Professional Training Program

UI Designer Professional Training Program

With our UI Designer Professional Training Program, you may become an expert in creating cutting-edge, intuitive digital interfaces.  To prepare for the workforce, learn Figma, Adobe XD, design systems, mobile/web user interface, and create a portfolio.

Duration :

Introduction to UI Design

The introduction of this fundamental module familiarizes learners with the concept of a UI Designer, his/her role, and responsibilities within the digital product ecosystem. At BBSMIT, students learn very well the role that user interface design has in the user experience and the importance of considering, consideration to human beings, design, leading to much success in digital platforms.

  • Role of a UI Designer

Learners get an overview of the tasks of a UI designer, and his or her day to day activities such as working with UX teams, designing interface elements, and maintaining visual consistency in online products.

  • Difference between UI & UX

This section explains the related yet different functions of (visual) UI and (experience) UX, which enables learners to realize how they intersect and how they are unique.

  • Design Thinking & Human-Centered Design

Iterative problem-solving techniques, such as Design Thinking, are explained to learners and how the concepts can be used to design simple user-centred interfaces.

Design Principles & Fundamentals

The module is concentrated on a solid visual construct. This is what students learn in BBSMIT about the role of fundamental principles like color, spacing, alignment, and balance in terms of influencing perception, usability, and the overall user satisfaction in digital design.

  • Color Theory, Typography & Iconography

Students develop knowledge about the principles of choosing the effective use of color palette, fonts, and icons to create a level, arouse emotion, and contribute to branding aspirations.

  • Layout, Grid Systems & Spacing

One of the lessons that the learners are taught is how to use grids and constant spacing to ensure coherence and order in the interface layout, particularly in responsive layouts.

  • Contrast, Alignment, Balance & Visual Hierarchy

In this section, it is stressed that information should be structured in a way that the eyes of the user should be directed where he/she is needed.

Tools for UI Design

The practical module will take the learners through the most popular instruments used in contemporary UI design. Students in BBSMIT also experiment with software such as Figma and Adobe XD to create professional-quality designs, prototypes, and assets ready to be developed.

  • Figma: Interface & Components

The students will study the Figma interface, be able to use components, design systems, and cooperate with teams in real time.

  • Adobe XD / Sketch Overview

In this section, we introduce Adobe XD and Sketch along with their peculiarities and the situations when a tool can be selected by the demands of the project.

  • Prototyping & Wireframing Tools

Students investigate a variety of tools that can be created to have a rapid design cycle, from simple sketches to a mockup capable of testing with users.

Wireframing & Prototyping

Within this module, students will be taught how to visualize their ideas with wireframes and interactive prototypes. In BBSMIT, students have some hands-on experience in simulating app flows and clean developer handoffs.

  • Low-fidelity & High-fidelity Wireframes

Students learn how to use low-fidelity sketches as a brainstorming tool and high-fidelity mockups when validating the design.

  • Interactive Prototypes & Clickable Demos

In this section, we dwell upon the connection of screens and the imitation of their use by real users, and it is best when making a presentation to the stakeholders and testing usability.

  • Annotated Wireframes & Developer Handoff

Students train on writing designations and notes that guide developers to make interfaces accurate and consistent.

Mobile App UI Design

The specific course imparts skills on designing mobile interfaces, enabling a learner to be able to design an interface that can be used on different devices with varying screen sizes. Students at BBSMIT use platform principles, responsive principles, and a mobile-first mentality to create designs that are intelligent and accessible.

  • Mobile Design Guidelines (Android, iOS)

The students learn platform-related standards (Google Material Design and Apple Human Interface Guidelines) to support consistency in an app and become approval-worthy.

  • Designing for Different Screen Sizes

Students are taught reactive techniques to create interfaces that can be seamlessly scaled among smartphones, tablets, and larger displays.

  • Mobile App Design Patterns

This section highlights common UI patterns like tab navigation, floating action buttons, cards, and modals that improve usability and familiarity.

Web UI Design

The module is related to the design of user interfaces on the web, paying close attention to responsiveness and accessibility. The skills that learners will acquire at BBSMIT will allow them to build coherent, responsive user experiences across any screen dimension, with compliance with the current accessibility standards.

  • Responsive Web Design Basics

The students will learn to develop the interface that scales to various screen dimensions in a smooth transition by employing fluid grids, flexible design layouts, and adapting to the interface.

  • Designing for Desktop, Tablet & Mobile Views

This part teaches students how to develop and adapt layouts to the limitations of devices and the expectations of the user so that usability is always similar, irrespective of the platform.

  • Accessibility (WCAG) Guidelines

The learners are aware of Web Content Accessibility Guidelines (WCAG) and the best practices in web design that make the web accessible to all users, including people with disabilities.

Component-based Design

This module helps us to learn that an application must be modular and scalable by using reusable components. Students at BBSMIT are taught to be consistent in how to enhance cooperation and minimize design redundancy through such instruments as Figma Libraries and Style Guides.

  • Design Systems & Style Guides

Learners learn how to construct and adhere to a design system that defines coherent typography, color, buttons, and forms.

  • Creating Reusable Components

The learners would have practical experience in the creation of the elements within the building that could be reused on various screens, as it saves time and guarantees brand consistency.

  • Managing Design Libraries (Figma Libraries)

This part demonstrates the best practices related to the organization, release, and support of shared component libraries in Figma to be shared by the whole team.

UI Interactions & Animation Basics

In this module, students learn how motion design lends interactivity and life to a digital interface. BBSMIT assists learners in making seamless micro-interactions and transition animations, which increases user interaction and awareness of functionality.

  • Micro-interactions (Hover, Click Effects)

Students get to know how to create minuscule, purposeful animation, which is user-initiated, like hover states, clickable buttons, and toggles.

  • Basic Animation Tools (Figma, After Effects)

This chapter presents accessible animation tools and processes to UI designers to either do simple motion prototyping on their own or cooperate with animators.

  • Lottie Animations & Integration Overview

Learners look into the ways to use Lottie animations, i.e., lightweight JSON-based animations, to achieve smooth and scalable UI effects, as well as basic integration skills.

Design Collaboration & Feedback

This final module prepares students with practical collaboration and feedback management skills, which are vital in working environments such as team-based design environments. Learners will be trained at BBSMIT to collaborate with UX designers, developers, and product managers to implement presentable and viable designs.

  • Working with UX Designers, Developers & Product Managers

In a product setting, students learn strategies on smooth hand-offs, shared ownership, and cross-functional team communications.

  • Design Review Meetings & Feedback Handling

In this section, learners are trained to introduce their work in front of the audience, accept a critique in good faith, and repeat according to the feedback of stakeholders.

  • Version Control & Design Iteration

The students will be introduced to versioning in tools such as Figma, so that they can learn to implement changes in their designs and develop additions to them.

Design Handoff to Developers

This course unit aims to bring design and development together. Learners at BBSMIT are brought up to be able to provide exact, production-ready assets and documentation that can collaborate well with engineering groups.

  • Figma Inspect Panel & Export Assets

How to collaborate with Figma (share design specs, redlines, and exportable assets such as icons, logos, and images) using the Figma inspect mode is taught to students.

  • Design Tokens & Style Guides

Students are exposed to design tokens (color, spacing, variables of typography variables) and the creation of coherent style guides to be applied.

  • Communicating Design Specs Clearly

In this part, UI behavior, UI spacing, and responsive behaviors are communicated effectively so that development is accurate in design.

UI Design Trends & Best Practices

This module ensures that learners are up to date with new trends and design philosophies in regard to UI. At BBSMIT, the students learn about the new styles and systems available to them and can apply them in order to produce visually attractive and relevant interfaces.

  • Neumorphism, Glassmorphism, Minimalism

Students get to know about the latest aesthetics and how they affect user perception, and how these aesthetics can be used or avoided in an actual project.

  • Dark Mode Design Principles

Students learn about contrast, readability, and system architecture needed in the application of dark mode successfully within the scope of various UI elements.

  • Material Design & Fluent Design Systems

This part presents two of the most significant design systems offered by Google and Microsoft, explaining their guidelines, parts, and grid rationality.

Portfolio Building

This critical module teaches the students to present their work in an articulate and commanding fashion. In BBSMIT, students develop portfolios in the real world, showing their design ideas as well as their ability to implement them technically.

  • Creating Case Studies

Through organized case studies, students will know how to present their design work (research, research findings, and final UI), and this impresses potential employers.

  • Presenting UI Projects Professionally

The third part pays attention to the writing-engaging project summaries, visual layout in a presentation or a portfolio, and storytelling.

  • Building a Designer Portfolio Website

Learners explore platforms like Webflow, Wix, or personal HTML/CSS sites to showcase their projects and style in an online presence.

Soft Skills & Communication

This module ensures students are prepared for team environments and client-facing roles. At BBSMIT, students practice essential professional skills that complement their technical capabilities.

  • Stakeholder Communication

Students are trained to speak clearly with cross-functional teams, respond to feedback, and represent their work with clarity.

  • Design Presentation Skills

This section helps learners structure design walkthroughs, demo their work, and answer questions confidently in meetings or reviews.

  • Time Management & Project Collaboration

Learners explore planning tools and team workflows that help them deliver design work on schedule while collaborating across roles.

Capstone Project & Interview Preparation

In the final module, learners put their skills to the test through a guided capstone project and personalized interview preparation. At BBSMIT, students build end-to-end UI solutions and refine their portfolios and resumes to be industry-ready.

  • UI Design Project (Mobile/Web App UI)

Students independently create a full design project, including wireframes, high-fidelity screens, and interactive prototypes.

  • Resume Preparation & Dribbble/Behance Portfolio

Learners receive guidance on writing job-ready resumes and curating their work on public platforms like Dribbble or Behance.

  • Mock Interviews & Design Challenge Practice

The module wraps up with mock interview sessions and timed design tasks to help learners gain confidence for real-world interviews.

Enroll Now – Start Your Journey as a Certified UI Designer!

Ready to turn your creativity into a career? The UI Designer Professional Training Program at BBSMIT is your gateway to the world of digital product design. With hands-on tools like Figma, Adobe XD, and real-world capstone projects, you’ll build a portfolio that stands out to employers.

Whether you're a beginner or looking to upskill, this program equips you with everything—from UI fundamentals and prototyping to collaboration and interview preparation.

  • Limited seats available!
  • Industry-aligned curriculum
  • Portfolio & job interview support
  • Online & classroom options available

Take the first step—Enroll Now and become a job-ready UI Design professional with BBSMIT!

UI Designer Professional Training Program

Role of a UI Designer Difference between UI & UX Design Thinking & Human-Centered Design

Color Theory, Typography & Iconography Layout, Grid Systems & Spacing Contrast, Alignment, Balance & Visual Hierarchy

Figma: Interface & Components Adobe XD / Sketch Overview Prototyping & Wireframing Tools

Low-fidelity & High-fidelity Wireframes Interactive Prototypes & Clickable Demos Annotated Wireframes & Developer Handoff

Mobile Design Guidelines (Android, iOS) Designing for Different Screen Sizes Mobile App Design Patterns

Responsive Web Design Basics Designing for Desktop, Tablet & Mobile Views Accessibility (WCAG) Guidelines

Design Systems & Style Guides Creating Reusable Components Managing Design Libraries (Figma Libraries)

Micro-interactions (Hover, Click Effects) Basic Animation Tools (Figma, After Effects) Lottie Animations & Integration Overview

Working with UX Designers, Developers & Product Managers Design Review Meetings & Feedback Handling Version Control & Design Iteration

Figma Inspect Panel & Export Assets Design Tokens & Style Guides Communicating Design Specs Clearly

Neumorphism, Glassmorphism, Minimalism Dark Mode Design Principles Material Design & Fluent Design Systems

Creating Case Studies Presenting UI Projects Professionally Building a Designer Portfolio Website

Stakeholder Communication Design Presentation Skills Time Management & Project Collaboration

UI Design Project (Mobile/Web App UI) Resume Preparation & Dribbble/Behance Portfolio Mock Interviews & Design Challenge Practice

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